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Each team is required to buy a squad of a minimum of 11 players. This squad is retained throughout Round 1.
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Financial and minimum player type constraints (minimum of 3 bowlers, 1 all-rounder, and 1 wicket-keeper) are present.
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Each team must choose 11 players for each match.
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Players can be sold in between the league matches.
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Players will be rewarded after every match using which they can buy energy boosters, which can help the performance of their team.
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No points are awarded for saving money in the entire process. A user is free to spend all of the given money as per their needs.
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They will retain the previously chosen team if no team has been chosen for a successive match.
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Virtual matches are simulated and scores of each player and team are determined.
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The match length will be 20 overs.
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The league table is updated after every match based on the points and net run rate.
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The top 16 teams at the end of Round 1 will qualify for Round 2.
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The decision of the judges will be final and binding on all the participants of the event.
Judging criteria
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Participants start with zero points.
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For every match, all the players are awarded points based on their performance in the algorithmically simulated match.
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The participant’s total score is the sum of his/her individual players’ (playing 11) score.